package message.push.vo;


public class PlayerVO {	
	/**
	 * 瑙掕壊id
	 */
	private long playerId; 
	/**
	 * 瑙掕壊鍚嶇О
	 */
	private String playerName;
	/**
	 * 绛夌骇
	 */
	private int level;
	/**
	 * 缁忛獙
	 */
	private long exp;
	/**
	 * 寰掑紵缁忛獙姹�
	 */
	private long expPool;
	/**
	 * 褰撳墠缁忛獙涓婇檺
	 */
	private long expNeed;
	/**
	 * 閾朵袱
	 */
	private long asset;
	/**
	 * 閲戝竵
	 */
	private int gold;
	/**
	 * 缁戝畾閲戝竵
	 */
	private int goldBing;
	/**
	 * 閾剁エ
	 */
	private int goldTicke;
	/**
	 * 鎬у埆
	 */	
	private int sex;	
	/**
	 * 鑱屼笟id
	 */
	private int vocationId;
	
	/**
	 * 琛�噺
	 */
	private int hp;	
	/**
	 * 榄旀硶 
	 */
	private int mp;
	/**
	 * 鏈�ぇ琛�
	 */
	private int maxHp;//
	/**
	 * 鏈�ぇ榄旀硶		
	 */
	private int maxMp;//
	/**
	 * 鍔涢噺
	 */
	private int power;//
	/**
	 * 浣撳姏
	 */
	private int physical;//
	/**
	 * 鏁忔嵎
	 */
	private int agile;//
	/**
	 * 绮剧 鏅哄姏
	 */
	private int wit;//
	/**
	 * 鏀诲嚮鏈�皬鍊�
	 */
	private int attack;
	/**
	 * 闃插尽鍊�
	 */
	private int defense;
	/**
	 * 鍛戒腑鍊�
	 */
	private int hit;
	/**
	 * 闂伩鍊�
	 */
	private int dodge;
	/**
	 * 鏆村嚮鍊�
	 */
	private int crit;
	/**
	 * 鏀婚�
	 */
	private int attackSpeed;
	/**
	 * 闊ф�
	 */
	private int tough;
	

	/**
	 * 浼ゅ杩藉姞
	 */
	private int hurtAdd;
	/**
	 * 浼ゅ鍑忓厤
	 */
	private int hurtRemove;
	/**
	 * 浼ゅ鍙嶅皠
	 */
	private int hurtReflex;
	/**
	 * 浼ゅ鍚告敹
	 */
	private int hurtAbsorb;
	/**
	 * 鏆村嚮杩藉姞
	 */
	private int critAdd;
	/**
	 * 褰撳墠鍦烘櫙
	 */
	private int sceneId;
	private int x = 0;	
	private int y = 0;
	/**
	 * 甯淳id
	 */
	private int unionId;
	/**
	 * 瑁呭鏍�
	 */
	private String dress;
	/**
	 * 琛岃蛋淇℃伅
	 */
	private int tx;
	private int ty;
	private int score;
	/**
	 * 琛�寘
	 */
	private int bloodBag;
	/**
	 * 榄旀硶鍖�
	 */
	private int magicBag;
	private int knightLevel;
	private int knightExpired;
	/**
	 * 瑙掕壊鐙�厠
	 */
	private int state;
	
	public PlayerVO(){
		
	}
	
	public long getPlayerId() {
		return playerId;
	}
	public void setPlayerId(long playerId) {
		this.playerId = playerId;
	}
	public String getPlayerName() {
		return playerName;
	}
	public void setPlayerName(String playerName) {
		this.playerName = playerName;
	}
	public int getLevel() {
		return level;
	}
	public void setLevel(int level) {
		this.level = level;
	}
	public long getExp() {
		return exp;
	}
	public void setExp(long exp) {
		this.exp = exp;
	}
	public long getExpNeed() {
		return expNeed;
	}
	public void setExpNeed(long expNeed) {
		this.expNeed = expNeed;
	}
	public long getAsset() {
		return asset;
	}
	public void setAsset(long asset) {
		this.asset = asset;
	}
	public int getGold() {
		return gold;
	}
	public void setGold(int gold) {
		this.gold = gold;
	}
	public int getGoldTicke() {
		return goldTicke;
	}
	public void setGoldTicke(int goldTicke) {
		this.goldTicke = goldTicke;
	}
	public int getSex() {
		return sex;
	}
	public void setSex(int sex) {
		this.sex = sex;
	}
	public int getVocationId() {
		return vocationId;
	}
	public void setVocationId(int vocationId) {
		this.vocationId = vocationId;
	}
	public int getHp() {
		return hp;
	}
	public void setHp(int hp) {
		this.hp = hp;
	}
	public int getMp() {
		return mp;
	}
	public void setMp(int mp) {
		this.mp = mp;
	}
	public int getMaxHp() {
		return maxHp;
	}
	public void setMaxHp(int maxHp) {
		this.maxHp = maxHp;
	}
	public int getMaxMp() {
		return maxMp;
	}
	public void setMaxMp(int maxMp) {
		this.maxMp = maxMp;
	}
	public int getPower() {
		return power;
	}
	public void setPower(int power) {
		this.power = power;
	}
	public int getPhysical() {
		return physical;
	}
	public void setPhysical(int physical) {
		this.physical = physical;
	}
	public int getAgile() {
		return agile;
	}
	public void setAgile(int agile) {
		this.agile = agile;
	}
	public int getWit() {
		return wit;
	}
	public void setWit(int wit) {
		this.wit = wit;
	}
	public int getAttack() {
		return attack;
	}
	public void setAttack(int attack) {
		this.attack = attack;
	}
	public int getDefense() {
		return defense;
	}
	public void setDefense(int defense) {
		this.defense = defense;
	}
	public int getHit() {
		return hit;
	}
	public void setHit(int hit) {
		this.hit = hit;
	}
	public int getDodge() {
		return dodge;
	}
	public void setDodge(int dodge) {
		this.dodge = dodge;
	}
	public int getCrit() {
		return crit;
	}
	public void setCrit(int crit) {
		this.crit = crit;
	}
	public int getAttackSpeed() {
		return attackSpeed;
	}
	public void setAttackSpeed(int attackSpeed) {
		this.attackSpeed = attackSpeed;
	}
	public int getTough() {
		return tough;
	}
	public void setTough(int tough) {
		this.tough = tough;
	}
	public int getHurtAdd() {
		return hurtAdd;
	}
	public void setHurtAdd(int hurtAdd) {
		this.hurtAdd = hurtAdd;
	}
	public int getHurtRemove() {
		return hurtRemove;
	}
	public void setHurtRemove(int hurtRemove) {
		this.hurtRemove = hurtRemove;
	}
	public int getHurtReflex() {
		return hurtReflex;
	}
	public void setHurtReflex(int hurtReflex) {
		this.hurtReflex = hurtReflex;
	}
	public int getHurtAbsorb() {
		return hurtAbsorb;
	}
	public void setHurtAbsorb(int hurtAbsorb) {
		this.hurtAbsorb = hurtAbsorb;
	}
	public int getCritAdd() {
		return critAdd;
	}
	public void setCritAdd(int critAdd) {
		this.critAdd = critAdd;
	}
	
	public int getState() {
		return state;
	}
	public void setState(int state) {
		this.state = state;
	}
	public int getSceneId() {
		return sceneId;
	}
	public void setSceneId(int sceneId) {
		this.sceneId = sceneId;
	}
	public int getX() {
		return x;
	}
	public void setX(int x) {
		this.x = x;
	}
	public int getY() {
		return y;
	}
	public void setY(int y) {
		this.y = y;
	}
	public int getUnionId() {
		return unionId;
	}
	public void setUnionId(int unionId) {
		this.unionId = unionId;
	}
	public String getDress() {
		return dress;
	}
	public void setDress(String dress) {
		this.dress = dress;
	}
	public int getTx() {
		return tx;
	}
	public void setTx(int tx) {
		this.tx = tx;
	}
	public int getTy() {
		return ty;
	}
	public void setTy(int ty) {
		this.ty = ty;
	}
	public int getScore() {
		return score;
	}
	public void setScore(int score) {
		this.score = score;
	}
	public int getBloodBag() {
		return bloodBag;
	}
	public void setBloodBag(int bloodBag) {
		this.bloodBag = bloodBag;
	}
	public int getMagicBag() {
		return magicBag;
	}
	public void setMagicBag(int magicBag) {
		this.magicBag = magicBag;
	}
	public int getKnightLevel() {
		return knightLevel;
	}
	public void setKnightLevel(int knightLevel) {
		this.knightLevel = knightLevel;
	}
	public int getKnightExpired() {
		return knightExpired;
	}
	public void setKnightExpired(int knightExpired) {
		this.knightExpired = knightExpired;
	}
	public long getExpPool() {
		return expPool;
	}
	public void setExpPool(long expPool) {
		this.expPool = expPool;
	}

	public int getGoldBing() {
		return goldBing;
	}

	public void setGoldBing(int goldBing) {
		this.goldBing = goldBing;
	}
	
	
	
}
